17 cards found.

Afiya Grove

Enchantment {1}{G} (2)

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler



Color Identity:

Daraja Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"



Color Identity: W,White
Printings:
Visions (Uncommon)

Foreign Names:

Formats:


Erg Raiders

Creature Human Warrior   2 / 3   {1}{B} (2)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Illus. Kev Walker


Color Identity: B,Black

Griffin Canyon

Land (0)

{t}: Add {C}.
{t}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
"Where are falling feathers deadlier than falling rock?"
—The One Thousand Questions

This card is on the reserved list.


Color Identity:
Printings:
Visions (Rare)

Foreign Names:

Formats:

Gustcloak Cavalier

Creature Human Knight   2 / 2   {3}{W}{W} (5)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.



Color Identity: W,White
Printings:
Time Spiral (Uncommon)

Foreign Names:

Formats:

Havenwood Wurm

Creature Wurm   5 / 6   {6}{G} (7)

Flash (You may cast this spell any time you could cast an instant.)
Trample
Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.



Color Identity: G,Green
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

Jamuraan Lion

Creature Cat   3 / 1   {2}{W} (3)

{W}, {t}: Target creature can't block this turn.
The lion blinked
—Femeref expression meaning "situation avoided"



Color Identity: W,White
Printings:
Visions (Common)

Foreign Names:

Formats:

Maro

Creature Elemental   * / *   {2}{G}{G} (4)

Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.



Color Identity: G,Green
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

Mtenda Lion

Creature Cat   2 / 1   {G} (1)

Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
—Afari, Tales



Color Identity: G,Blue,Green
Printings:
Mirage (Common)

Foreign Names:

Formats:

Scarwood Treefolk

Creature Treefolk   3 / 5   {3}{G} (4)

Scarwood Treefolk enters the battlefield tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.



Color Identity: G,Green
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

Screeching Sliver

Creature Sliver   1 / 1   {U} (1)

All Slivers have "{t}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol



Color Identity: U,Blue
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

Seedling Charm

Instant {G} (1)

Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.



Color Identity: G,Green
Printings:
Mirage (Common)

Foreign Names:

Formats:

Tolarian Serpent

Creature Serpent   7 / 7   {5}{U}{U} (7)

At the beginning of your upkeep, mill seven cards.
"When the fishtails' threats of magic didn't move me, they set their pet on us."
—Tahngarth of the Weatherlight

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:

Zhalfirin Commander

Creature Human Knight   2 / 2   {2}{W} (3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari



Color Identity: W,White
Printings:
Time Spiral Timeshifted (Rare)

Foreign Names:

Formats:

Zombie Master

Creature Zombie   2 / 3   {1}{B}{B} (3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.



Color Identity: B,Black

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17 cards found.